What do video games have in common with film, TV, and literature? What makes them unique?
Research into video games genres differs from the study of text or film genres, largely because video games are participatory. But is this distinction entirely valid? When we use the term ‘genre’ to talk about games, film, or literature, do we mean the same thing?
This half-day workshop brings together scholars of video games and researchers of popular and genre fiction. Our aim is to explore the connections, differences, and opportunities in thinking about video games and genre theory.
We will be joined by two experts in video games and genre, who will be talking about their current research. We have set aside time for current researchers (at any level, in any discipline) who have an interest in video games and genre theory and who would like to share their work. This can be in any form, e.g. a short presentation, some draft work in progress, or a poster. If you’d like to share your work and get some constructive peer feedback please email Dr Amy Burge (email@example.com) or Dr Matt Hayler (firstname.lastname@example.org) before Wednesday 19 April 2023.
1230-1320 Welcome and lunch
1320-1420 Poppy Wilde, Birmingham City University, “The Posthumanism of Imagination in videogames and/as popular fiction”
1435-1535 Esther Wright, University of Cardiff, “Constructing Genre, Constructing Authenticity”
1545-1630 Final thoughts